
We are applying this experience to Heavensward, and are open to receiving even more feedback than before to challenge ourselves even more-while keeping a “long-term plan” in mind. Throughout the different updates we were making for A Realm Reborn, we were gradually able to incorporate elements stemming from player feedback as well as improvisations that weren’t necessarily in our original designs. So we worked frantically on designing detailed game mechanics and content within a very tight schedule. To recover from the failure of the original version of Final Fantasy XIV, we had to come up with a long-term plan for Final Fantasy XIV : A Realm Reborn. What are some key lessons that you have learned from creating Final Fantasy XIV: A Realm Reborn that you have incorporated into Heavensward?
